THAAD Skills Trainer
On this project, we use Unreal Engine 4 to simulate working on the THAAD system. I was brought on to design, prototype and implement a new interaction system dedicated to making it easier for soldiers to understand how to undertake complex procedures. Specific information may be available upon request.

What I worked on
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Using modern UX principles, I wire-framed, prototyped, and implemented a new interaction system.
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Fully owned new contextual interaction system development from start to finish, including wire-framing, pitching to supervisors, gaining design alignment with other developers, and scripting the new system in blueprint to work with the old interaction system.
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Scripted modular IK animation system for skeletal meshes to specifically make it easier for other designers to create new animations and interactions.
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Used SQLite queries to help build spreadsheets to keep track of new/updated interactions
My Role: Technical Designer
Tools Used: UE4 (Blueprints, Animation, DataTables), P4V, Microsoft Access, SQLite
