Wheelbarrow Warrior
Wheelbarrow Warrior is a 3D Orthographic Beat ‘Em Up game that focuses on combat, humor, and interacting with the environment using your wheelbarrow in different ways. Take on the role of Wilbur, the Wheelbarrow Warrior as he treks through six different levels using his wheelbarrow to beat his enemies into submission, awesome combos to overcome bosses, and using his wheelbarrow to interact with unique objects.

What I worked on
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Designed and Implemented core player systems such as movement, attack, combo system, and the visual/audio feedback for all of those systems
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Designed and scripted most of the non-combat wheelbarrow interactions with various level geometry (E.G. Rock Pickups, Lava Geysers, Man-Eating Plants + Plant Heads)
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Wrote and iterated the GDD to facilitate understanding between teammates about goals of the project
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Implemented Co-op Controller System and relevant feedback depending on whether players were using Keyboard or Controller
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Implemented Audio Manager, and created several audio foley sounds
My Role: Game Designer
Tools Used: Unity, C#, P4V, Gimp 2, Steam API
